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1. 9.99341 - in Ships and Modules [original thread]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 30/12/2009 13:31:59 Originally by: Benco97 I can only assume that all the people hating on Siig haven't been around very long, Siig knows more about the mechanics of this b...
- by The Hanz - at 2009.12.31 09:42:00
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2. Kronos fitting - in Ships and Modules [original thread]
Originally by: Will Strafe At least use a fit that uses 3 Mag Stabs, then a Nightmare wont do 300 better DPS. I wouldn't use a Cap booster on a Marauder, having your cargo bay full of Cap Charges on a ship you salvage and loot with is work...
- by The Hanz - at 2009.12.01 01:15:00
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3. Kronos fitting - in Ships and Modules [original thread]
Sadly my Nightmare still does 300 more dps with better tracking. But this setup works for me...maybe someone will post a different setup I'll try out. You know the routine, swap out hardeners for mission. [Kronos, pve] Armor Thermic Hardener II A...
- by The Hanz - at 2009.11.30 14:54:00
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4. Expert Help Wanted.............. - in Ships and Modules [original thread]
Mission running: Raven, Golemn. PVP: Raven, Scorpion, Rokh, Blackbird. Could list more but those are some obvious ones. You'll know what you like after you use a few.
- by The Hanz - at 2009.11.09 07:54:00
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5. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please reactivate the character The Hanz. Thankyou so much, I wish I had known about this a month ago.
- by The Hanz - at 2009.07.04 06:09:00
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6. Nighthawk PvP setups - in Ships and Modules [original thread]
Originally by: Merin Ryskin Originally by: McDonALTs NH is a terrible pvp Ship. A Drake outclasses a NH in almost every single way. And to the guy above, provide a single pvp fit on a NH that is better than a drake pvp fit. Nobody...
- by The Hanz - at 2008.08.04 20:47:00
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7. Navy Dominix - in Ships and Modules [original thread]
The Hanz approves this thread.
- by The Hanz - at 2008.07.22 23:30:00
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8. Target Painters for Interceptors? - in Ships and Modules [original thread]
Originally by: AstroPhobic You seem to be confused by the term "tracking". Lets take a RL example, for giggles. You have machine gun fitted on a combat jet. Sweet. You have two targets. One is a bumblebee. It's really tiny. Will you be a...
- by The Hanz - at 2008.07.14 02:35:00
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9. Target Painters for Interceptors? - in Ships and Modules [original thread]
Originally by: Hannobaal Edited by: Hannobaal on 14/07/2008 02:21:50 Originally by: The Hanz Learn to read. Tracking speed has to do with their orbit speed and range. Signature radius effects how often the gun hits based on it...
- by The Hanz - at 2008.07.14 02:26:00
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10. Target Painters for Interceptors? - in Ships and Modules [original thread]
Originally by: Hannobaal Edited by: Hannobaal on 14/07/2008 01:53:52 Originally by: The Hanz Originally by: Hannobaal If you're using guns, the target painter will help you track him better. If you're using missiles, th...
- by The Hanz - at 2008.07.14 02:07:00
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11. Target Painters for Interceptors? - in Ships and Modules [original thread]
Originally by: Hannobaal If you're using guns, the target painter will help you track him better. If you're using missiles, the target painter will be a complete waste of a slot. /facepalm
- by The Hanz - at 2008.07.14 01:20:00
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12. When to buy that BS? - in Ships and Modules [original thread]
Oh, and you need good drone skills when you get a battleship to help take the frigates at. I don't know how vital it is for a Raven but I recommend being able to use t2 medium drones.
- by The Hanz - at 2008.07.13 23:21:00
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13. When to buy that BS? - in Ships and Modules [original thread]
I don't really fly Ravens but I do have some sense about it. Get a raven when you get all your basic missile skills to 4 and cruise missiles to 4. Get your cap skills to at least 4 and get the ability to use t2 XL shield boosters and amps.....the...
- by The Hanz - at 2008.07.13 23:20:00
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14. Are trimark rigs really worth it? - in Ships and Modules [original thread]
Originally by: Azathila I'd say they are worth it on small gang ops. Where haveing 52% more armor can mean the diffrence between victory or a dead megathron. On larger gangs 45m isk is almost a newly t2 fitted Megathron (about 32m for ins...
- by The Hanz - at 2008.07.11 11:01:00
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15. rail astarte - in Ships and Modules [original thread]
Originally by: slothe Originally by: Lorz0r Originally by: Stuart Price Brutix. It's cheaper, it's similar, it's fully insurable, you're less likely to be primary (OMG ASTARTE LOL PRIMARY), hurts less when it goes boom to ...
- by The Hanz - at 2008.06.17 19:07:00
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16. Ship/skills level to go into 0.4 or less - in Ships and Modules [original thread]
Edited by: The Hanz on 09/06/2008 13:17:22 It's not a matter of skill points. It's knowing when to fight and when not to fight. Situational awareness is required. Don't go in with a ship you can't afford to lose. Take frigates or cruisers ti...
- by The Hanz - at 2008.06.09 13:16:00
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17. Ship/skills level to go into 0.4 or less - in Ships and Modules [original thread]
Edited by: The Hanz on 09/06/2008 13:17:22 It's not a matter of skill points. It's knowing when to fight and when not to fight. Situational awareness is required. Don't go in with a ship you can't afford to lose. Take frigates or cruisers ti...
- by The Hanz - at 2008.06.09 13:16:00
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18. Nighthawk and HAMs - in Ships and Modules [original thread]
The Nighthawk is a great mission running ship with heavy launchers and an active tank. If you want to pvp use a Raven or a Falcon. They do different jobs but they are good at it. Being good at both pvp and pve isn't always possible with one ship. ...
- by The Hanz - at 2008.04.21 05:13:00
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19. Null Ammo??? - in Ships and Modules [original thread]
Originally by: Majuan Shuo Originally by: Striker 503 Dose Null improve tracking? 0.75 tracking bonus now what happens when you times something by a decimal? thats your answer :) ] It's "multiply" by a decimal Einstein. Goo...
- by The Hanz - at 2008.04.20 08:52:00
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20. Can the Nighthawk get some love please devs? - in EVE General Discussion [original thread]
Edited by: The Hanz on 15/04/2008 12:36:26 Originally by: Picadilly Edited by: Picadilly on 15/04/2008 12:31:53 Originally by: Admiral Madbull Field Commandships at max skills viable fits and 2 damage mods on lows (all t2...
- by The Hanz - at 2008.04.15 12:35:00
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